Korfball
A korfball training plan for your team
A build-up that lasts the whole season, from the field into the hall and back out again, with a worked session for every training night.
Korfball has a season shape most sports do not. You start outside, move into the hall after the autumn, and come back out in spring. Twice a year the game changes under your hands: different distances, different tempo, a different kind of shot. A training build-up that ignores that is wrong for three months of the year.
Then there is the division. Attack and defence swap after two goals, so every player has to be able to do both. A session that mostly practises finishing leaves half the game alone, and you find out in March.
The order across the season is what gets planned here, with a worked session under every training night.
How a korfball week runs
01
Two sessions and a Saturday match is the usual rhythm.
02
The first session of the week takes the hard work and the new material: division play, the running-in shot under pressure, the long game.
03
The second is shorter and works on finishing and on the division play as it will run on Saturday.
What a drill looks like
One of 92 korfball drills, written for the middle age group. This text is what lands on your session sheet.
Four around the post
11 to 14 minutes
Teaches the reference attacking shape: four attackers spread around the post with nobody underneath it. All 360 degrees of a korf with no backboard stay occupied, and every attacker stands at a distance they can actually shoot from.
- Setup
- One post in the middle of a 14×14 m area. Four cones mark the reference positions on a circle around the post, radius 4 m from 8 to 12 and 5 m from 12 to 14. From 8 to 12 the group is four attackers and no defenders, and a fifth player waits outside the circle and rotates in every 90 s for a player of the same gender. From 12 to 14 it is four attackers, two girls and two boys, against two defenders in bibs with six players, or against four defenders with eight, each on an opponent of their own gender. With seven, run the two-defender version and let the odd player wait outside the circle and rotate in every 90 s for a player of the same gender. The four-defender half of phase 3 needs eight players. A group of seven finishes on two defenders.
- How it runs
- Phase 1 runs 3 min from 8 to 12 and 4 min from 12 to 14. Phase 2 runs 6 min from 8 to 12. From 12 to 14 phase 2 runs 4 min and phase 3 follows for 4 min, and the change between them is a call and a walk-on by the defenders rather than a break. Phase 1 is at walking pace with no defenders: four attackers on the four cones, the ball moved around the shape, and every passer steps in towards the korf and back out to the cone. Nobody stands under the korf. Phase 2 is the same shape at a jog, still no defenders, with three passes before a shot is allowed. Phase 3 is for 12 to 14 only: two defenders first, then four. Read the shape as players around the post against players under it, so 4-0 means four around and none under. From phase 2 a goal counts 1 and the pass that made it counts 1 for the passer. From phase 3 a shot taken while a same-gender defender is nearer the post, within arm's length, facing the shooter and actively trying to block counts nothing and hands the ball over. Everyone rotates one position clockwise every 90 s, and attackers and defenders swap roles halfway through phase 3. Easier: three attackers, phase 1 only, shooting from 3 m. Harder: move on to the rotation form, 4-0 to 3-1.
- What to watch
- Nobody stands under the korf in this shape. That space is the next pass, not a place to wait.
- Every attacker should be able to shoot from where they stand. If they cannot, the circle is too big for the age band.
- The passer moves after the pass. Four static attackers are four defended attackers.
- Watch the gaps. Two attackers side by side means a quarter of the korf is empty.
- What usually goes wrong
- The shape collapsing towards the ball: send everyone back to their cone and start the sequence again.
- Attackers parked on their cone: the cone is a reference, so require a step in and a step out on every pass.
- Shooting from a defended position because the shot was open a second earlier: call it and give the ball over.
- Kit
- 1 × korfball post, 2 × ball, 4 × cone, 4 × bib
- Keep 1 m clear around the post and 7 m of clear height above the korf. The area sits at least 2 m from any wall.
- Shots land on two feet with ankle, knee and hip flexing.
- No contact: defenders reach for the line of the ball, never through a body.
- Assumes a full warm-up first.
Where this fits in
There are good collections of korfball game forms for youth, built from the game rather than from isolated technique. That is the right end to start from.
A collection still leaves you to work out what week nine should be and how it follows week eight. Here that is filled in, and it changes as soon as you say it was too hard or that only eight turned up.
Rules, ages and limits
The rules, age categories and load limits behind the plan are the Dutch ones for now, because that is the competition structure we have built out. The drills themselves are not country-specific: a four-a-side overload game works the same anywhere, so a second country means rebuilding the rules and reusing the library. If you coach outside the Netherlands, the age bands are the part that will not match.
See whether it fits your squad
A few questions about your team, and you have a season that already accounts for the indoor period.
Set up your team