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Volleyball

A volleyball training plan for your team

A build-up across the season, and a worked session for every training night with drills, timings and coaching points.

Volleyball is the sport where one bad reception has ruined the attack before anyone jumps. That is why so much time goes on passing and on the pass-set-hit sequence, and it is also why a season quietly turns into twenty versions of the same evening: hit a few, some work at the net, a game at the end.

The interesting questions are all about order. When do you add the float serve. When do you let the setter genuinely choose between position four and position two instead of agreeing it beforehand. When do you drop the compulsory three contacts and let them play.

That is what gets filled in here, week by week, with a worked session under every training night.

How a volleyball week runs

  1. 01

    Youth teams usually train once or twice a week with a match at the weekend.

  2. 02

    The session furthest from the match gets the new work and the longest rallies.

  3. 03

    The last one before the match is shorter, with more full-court play and less isolated technique.

What a drill looks like

One of 90 volleyball drills, written for the middle age group. This exact text is what lands on your session sheet.

Serve receive 2v2

10 to 12 minutes

The forearm pass as the first contact against a serve, inside a live 2v2 rally, while the contacts that follow are still supported by a catch until reception quality holds up on its own.


Setup
This drill is a declared variant of a separate 2v2 youth competition format, and it runs at that format's own numbers, which differ from the court and net a group of 12 to 14 usually plays on. The net is a fixed 2.10 m for this format, a single number rather than a band: set it there rather than at the height your group's own competition uses, which is a declared departure. Court: 6 m by 4.5 m per team inside a 6 m by 9 m playing area, with the net across the 6 m width. The serve is taken 4.5 m back from the net, which on this court is the team's own back line, so no extra line has to be laid and the 4 corner cones fix it. That serve position is a second declared departure, and what it departs from is a rule of play. In the Dutch format the younger groups play, a serve is never taken from behind the back line. It is taken from inside the back half of own court, and below about 9 there is no serve at all. Say so, so that a group is not taught a back-line serve as though it were normal for a small-court game. Two players from each team are on court at any moment, and a team is two, three or four players. One team wears bibs. Each court has 2 balls, one live and one spare at the sideline. One court is the base layout and holds two teams of 2 or 3, which is 4 to 6 players. A group of 7 stays on that one court, as a team of 3 against a team of 4. A group of 8 to 12 sets up a second, identical court alongside the first and splits into four teams of 2 or 3. That second court needs its own net, its own 4 corner cones, its own 2 balls and its own bibbed team. Whatever the team size, the swap rule below is the same one and it fires after every second rally. It is the drill's only rotation trigger.
How it runs
Rallies play to 3 contacts a side and run continuously. The clock ends the block, so there is no points target and no game count. The format has two contact settings. Pick one before the first serve, from how ready the group is, and run the whole block at it. Supported setting: the first contact is a real forearm pass with no catching, the second contact is caught and then set, and the third is a direct overhead set. Open setting: the first contact is a forearm pass, and the second and third are both direct overhead sets, with no catching anywhere in the rally. The serve is underhand from the team's own back line, 4.5 m back from the net. The two children on court take it in turn, so neither of them serves twice running. Players stand side by side, each covering their own half. Crossing the centre line is a fault. Net contact is allowed unless it interferes with play. One swap rule covers every team size. After every second rally the player who has been on longest steps off, and the next name in the order steps on. Say the order aloud before the first serve and keep it. A team of two never swaps, and both play throughout. A team of three has one player off at a time, so each of the three is on for two rallies in three. A team of four has two off at a time and brings them on one at a time, so each player is on for half the rallies and the order comes round every eight. Whoever is off court fetches a ball that has left the court and hands the spare to the server. With two teams of 2 nobody is off court, so the receiving pair takes the spare and walks the loose ball back before the next rally ends. Rallies stay capped at 3 contacts a side at either setting. The geometry does not move either: 6 m by 4.5 m per team inside a 6 m by 9 m area, a 2.10 m net, and the serve from the back line 4.5 m back. Easier: run, or go back to, the supported setting, where the second and third contacts stay caught and released while receive quality develops. Harder: move to the open setting once the forearm pass is consistently controlled, which takes the catch out of every contact.
What to watch
  • Platform formed by joined hands and straight arms, held low and away from the body, before the serve arrives.
  • Ball contacted on the forearms above the wrists, not on the hands.
  • Move the feet to get square to the target before the ball arrives, so nobody has to reach sideways for it.
  • Knees bent, weight forward on contact, hips and shoulders turned towards the target.
What usually goes wrong
  • Passing with the hands or the fingers instead of the forearm platform: reset the arms low and joined before the serve is struck.
  • Standing tall and reaching rather than moving the feet under the ball: cue "feet first, then arms".
  • Rushing to the open setting before the forearm pass is consistent: stay with the supported one, because the caught second and third contacts are the safety net while receive quality is still developing.
Kit
2 × net, 4 × ball, 8 × cone, 6 × bib
  • Courts stand at least 2 m apart, so the two games never run into each other.
  • Coach the net-line and centre-line boundary out loud. Crossing the centre line is a fault, and players stop before contacting the net.
  • Count each player's serves and stop the block for anyone who reaches 20. That is this drill's own cap on serving and not a limit on the session: whatever they serve here is added to whatever the rest of the session asks for.
  • Assumes a warm-up has already run, including the overhead build-up phase, because this drill uses overhead sets.

Where this fits in

Loose volleyball drills circulate everywhere, usually as PDFs, usually without saying which age they were written for.

What is missing is the line underneath: when the float serve comes in, when the compulsory three contacts come off, and what that means for Thursday. That is what gets filled in here, week by week.

Rules, ages and limits

The rules, age categories and load limits behind the plan are the Dutch ones for now, because that is the competition structure we have built out. The drills themselves are not country-specific: a four-a-side overload game works the same anywhere, so a second country means rebuilding the rules and reusing the library. If you coach outside the Netherlands, the age bands are the part that will not match.


See how it lands with your team

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